Disney Parks Annual Passholder Experience
Project Overview
Create an exclusive web and mobile experience for Disney’s most valuable guests: Annual Passholders. To do so I had to lead a team of designers toward the goal of making a complex and expensive purchase easy and rewarding. During this project, my team had to create a digital solution that based on the actual the needs of Guests.
Project Type: Web & Mobile app
Industry: Entertainment & Travel
My Role
• Principal UX Strategist
• Principal UX Lead
• Team Lead & Mentor
What I Did
• Personas
• Experience mapping
• UX Strategy
• Wireframes
• Prototyping
• Usability testing
Research
UNDERSTANDING THE USER & CREATING EMPATHY
Personas
Experience Mapping
The Experience Map
The design team, product team, and senior management all found this to be immeasurably beneficial to help guide the direction of our work. Experience Mapping has since become a standard procedure at Disney.
UX Workshop
USING DESIGN THINKING TO UNCOVER INSIGHTS
Problem Statements
Based on our Personas and the data in the Experience Map, we developed these Guest Problem Statements.
Audience Quadrants
Scenario Quadrants
Wireframes
COMPOSING SOLUTIONS THAT DELIGHT THE USER
Website Wireframes
To that end, we used large imagery that evoked storytelling to generate an emotional connection with our users. We also used value attribution by discussing costs upfront to appeal to their logical side as well. Finally, we embedded a curated social wall from Instagram to provide a bit of social proof.
Together, these features were put in place based exclusively on the user research we did at the onset of this project as way to meet their needs and expectations.
App Wireframes
Next, we created high-fidelity prototypes of both apps that we could use in testing our ideas. While both apps shared much of the same content, they were both unique to each park and the park guests.
Additional Wireframes
User Testing
GETTING FEEDBACK FROM THE USER
Guest Testing at Disneyland
In all, we had about 10 guests run through our prototype over a couple of days. Our moderator asked participants to perform tasks such as renew their current passes and buy additional passes. The moderator then probed for additional information so that we could fully understand their thoughts and opinions of our prototype.
When we were done collecting feedback, we had what we needed to make the necessary changes to the designs and screen flows.
Guest Testing at Walt Disney World
We continued to test until we felt we covered all of our bases and had the feedback we needed. Once we were done we headed back to the office and made updates and changes to our designs based on all of the information we had discovered.
Visual Design
BRINGING THE DESIGNS TO LIFE
The Final Product
By creating empathy for our Guests, we were better able to co-create something that they would want to use with each visit to the park, and even the times between visits. Because the entire experience was designed based on actual Guest feedback we not only created a great web and mobile app, it also created a better connection to the brand for our Guests.